
This project is taken from Ed Osborn
This project is taken from Ed Osborn
The motors run at slightly different speeds depending on the amount of slack between them and the music boxes to which they are attached, so there is no way to synchronize the content of music boxes. While the flavor of the melody is heard, the overall contour of its progress is diffuse and meandering. This diffusion is both temporal and spatial since individual notes or clusters of them are heard randomly from various points across the wall where the piece is mounted. The factors causing the different rates of playback - the amount of slack on the rubber cable and the angle of that cable on the wall - are clearly visible and intuitive. The rubber cables make a mark of their motion against the wall, thus emphasizing the piece's tactile presence and leaving a physical trace of the amount of its efforts.
Turning the real environment into a playground is a fascinating idea to us. It leaded us to think about the interactions between toy to toy and toy to its surroundings. Furthermore, we set the context on mastery by gaining control. In the mean time, we would also like to provide children the experience of exploration and imagination over the real world.
Bubo is a toy owl with "magic" power that can cast spells and take control over innocent devices or other toys in its surroundings. It also has a learning mechanism to expand its spell book stored inside.
Spells are hidden in surrounding infrared remote controls. There are plenty of home appliances controlled by infrared, such as TV, air condition, computer, printers, etc. Bubo can sense the infrared transmission around it, and picks up new spells from.
The internal details of the production instrument. The design includes a "no moving parts" direction sensor described below. It avoids the need for expensive and fragile gimbals and oil filled damping chambers used in the earlier instruments. The design uses a combination of a very low power, 3 axis magnetometer and 2 axis accelerometer. The data from these sensors are processed in the microprocessor to determine tilt and magnetic direction, and are combined with velocity sensor outputs to determine the N/S and E/W components for vector averaging. |
Several moments in the film allude to a supernatural awareness of the characters. For example, in the first reality, a nervous Lola is shown by Manni how to use a gun by removing the safety, whereas she does this as if remembered from a previous experience in the second reality. Lola's encounters with Schuster also contain an air of the supernatural, with strong hints that the two share a father-daughter relationship, even if only on a subconscious level.
The movie itself begins by posing questions pertaining to the unpredictability of the world and the unknowable nature of its meaning. It suggests that drastically disparate consequences can alter the fates of different people from a one second change in the time of one person's running.
ESSENTIAL ELECTRONICS | 30% | 3 weeks | due July 30
Working with electronics may seem daunting at first, but like any other medium, a few essential components subjected to permutation, combination and variation, can yield complex syntheses. With this first project, you will be introduced to a variety of components that comprise the essential ingredients of most electronic circuits. The basic properties of electricity, and how it can be orchestrated and patterned into output through transducers will be explored along with basic interaction.
1. Electronics: Complete a series of lab exercises that will run through basic electronic circuit building, also covering safety and lab rules. You need to video yourself completing these exercises and post these files to your blog.
2. Materials: Basic fabrication techniques (mainly regarding plastic) will be discussed and demonstrated. A quiz will be issued covering these methods along with electricity.
3. Creative: Working from the materials and electronics exercises, create an audio device or instrument, addressing any or all of these qualities: form, pattern, audio transmission, interaction and light.
The goal of this project is to ease into the techniques of physical computing by taking a look at familiar objects and activities that are seemingly distinct from digital design. By seeing these phenomena from a different perspective we can build a bridge leading into the main content delivered across the rest of the trimester.
Each part of this project must be uploaded to your blog using clear and concise entry headings.Your blog will serve more than just an organization and presentation tool for your project; it will act as an access portal for grading – use it to fully describe your research and production processes for all phases of your project. Think of your blog as a ‘hand-in’ basket: If it isn’t on your blog, it won’t be graded.
Evaluations are based on the timely completion of labs and reading assignments, and creativity and mastery of the project . Project due Monday, July 30.
Dan Saffer has reviewed Donald G. Reinertsen’s book Managing the Design Factory: A Product Developer’s Toolkit, which provides a very stark look at the product design process.
Reinertsen speaks about sales being a measure of how much users appreciate the value of a product:
The only measure of the value of a design is its economic value. Our designs are not important because they are beautiful or because they are innovative; they are important because they make money.
A rather naff quote (as my boss said ) and this doesn’t really help us with design ideas but it does remind me of what is important when communicating our product and service designs around the business.
A few interesting points to pull out of the review:
As Dan says, the book provides a very clear view of the design process and a reminder of the important economic perspective.